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Il 2 sturmovik 1946 imperial measurements
Il 2 sturmovik 1946 imperial measurements











il 2 sturmovik 1946 imperial measurements
  1. #Il 2 sturmovik 1946 imperial measurements movie#
  2. #Il 2 sturmovik 1946 imperial measurements zip file#
  3. #Il 2 sturmovik 1946 imperial measurements mod#

Tested offline on the multiplay, the IL2 game features work. I have hit these same convoys when they're moving.īombs seem to work on them at that stage.īut this is not the first time I have encountered such a problem. Turn back and drop the 1000kg on the convoy.Įxplosion seen on the convoy, but no damage.įirst few times I put it down to "maybe bad aim" but the crater indicated a hit. The situation has been : Flying AR234 with 1x1000 +2x 250 SC bombs(long fuse).įirst drop is the 2x250kg onto static rail wagons and trucks, A lot of damage done. I've then strafed them, and bullets work fine on them. I have dropped 1000kg bombs on them, which destroys all the surrounding buildings and leaves a crater, but leaves the vehicles intact. The server does not allow external views when flying. I will try to get pictures next time it comes up. I did submit this error with 4.10, but never heard anything about it, so I thought I'd just repost it in case it got missed. Please let me know if there is any other information you need. ntrk that I just made, as well as the QMB torpedo pack for you to take a look at.

#Il 2 sturmovik 1946 imperial measurements zip file#

I've attached a zip file that contains a. I've tried dozens of alternate waypoints, and in all cases all the other torpedo capable aircraft will do a good run, but those H6's still refuse to cooperate. What makes this more unusual, is if I take that QMB mission and import it directly into Single Mission, they do the run just fine, but it just doesn't work in the QMB. They just drop their torpedoes from cruising altitude and speed at the "target" waypoint. During testing, design, and troubleshooting, I noticed that the H6 model will not perform torpedo runs accurately during any QMB mission. I created a QMB pack called "Torpedoes Away" that uses several maps all centered on torpedo run missions. I first noticed a problem with the He-111H6 and it's ability to do torpedo runs after the release of 4.10.

il 2 sturmovik 1946 imperial measurements il 2 sturmovik 1946 imperial measurements

This is a 4.12.2 dedicated server running the stock game only with FBDj running as our server daemon (not that that part should make any difference).

#Il 2 sturmovik 1946 imperial measurements mod#

We've faced our share of challenges, many stemming from MOD use (HSFX was particularly bad, we've found SAS to be very much more compatible), but not this one. We run a dozen scenarios that utilize aircraft carriers on Battlefield1 and at no point have I seen this particular issue. Has anyone seen the same Problem so far? I don't think I'm the only one with this Problem, am I? I hope it can be fixed with one of the next patches. I thought it's not a bad Moment to report it now. The Problem exists already since carriers can move in df-missions (afaik). For the Client which takes off, everything looks normal, but on the other machines the carrier is not on the same position. I can regularly see planes spawning (and take off or land) from an invisible deck appearing some hundred meters behind or in front of the carrier (it moves with it). It seems that the position is not synchronized on the clients. In MDS (hosted dogfight Mission with 4 - 10 players) the position of a moving carrier is not on the same place for all players. Enjoing IL-2 since it's first hour (more than 10 years ago).

#Il 2 sturmovik 1946 imperial measurements movie#

It's a confirmed "bug."Īlbeit a cosmetic one, but still fairly significant when/if you consider movie making or something like that. I have seen it in track playbacks because tracks are essentially network packet recorders, yes.













Il 2 sturmovik 1946 imperial measurements